<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Ninjaman</title>
	<atom:link href="http://www.adamsearle.com/ninjaman/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.adamsearle.com</link>
	<description>Interactive Development, Game Design</description>
	<lastBuildDate>Mon, 15 Feb 2010 03:46:04 -0800</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: The Value of Publishing Your Work Online</title>
		<link>http://www.adamsearle.com/ninjaman/comment-page-1/#comment-840</link>
		<dc:creator>The Value of Publishing Your Work Online</dc:creator>
		<pubDate>Fri, 18 Dec 2009 12:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamsearle.com/ninjaman/#comment-840</guid>
		<description>[...] Three digital media interaction design students of mine in Australia made a game called Ninja Man in their final year of their BA (actually a project that span out of a smaller version they did in my class in their second year). They uploaded the game and within about a month it had three million plays. It got picked up by several other Flash games sites (to whom they sold some rights to the game) and it has had over 20 million plays. That&#8217;s a lot of attention for something that would have otherwise have sat on a CD on a shelf in my office. Naturally, they soon got jobs after college. You can read a bit about the history of it here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Three digital media interaction design students of mine in Australia made a game called Ninja Man in their final year of their BA (actually a project that span out of a smaller version they did in my class in their second year). They uploaded the game and within about a month it had three million plays. It got picked up by several other Flash games sites (to whom they sold some rights to the game) and it has had over 20 million plays. That&#8217;s a lot of attention for something that would have otherwise have sat on a CD on a shelf in my office. Naturally, they soon got jobs after college. You can read a bit about the history of it here. [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
